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Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.23 14:37:00 -
[1] - Quote
Well yesterday I was trying to set up an AV ambush up for a tank on live harvest on the hill near B.
The target takes a back road near A normally is on 4 points and snipes me with the blaster.
Lore wise the reasons it has such a short range is that it detonates a shell inside a magnetic bubble before popping the bubble in the direction of the shot. Thus even shorter range than the plasma weapons which bubble wrap the plasma shot before sending the whole bubble down range.
My forge gun did not have the reach to hit him either (though I am sure training sharpshooter to 4 would have fixed it)
I was under the impression blaster tanks where supposed to be short range high damage and anti-infantry turrets, not have ranges that rival railgun/missile turrets.
Your thoughts?
As for those of you thinking I am crying OP, please note I have been balancing mods since 1998 for strategy games, I am just trying to find the more preferable spot for the blaster allowing future turrets like the auto-cannon, artillery, pulse and beam lasers to fit .
Also I constantly expressed range concerns of the forge gun to the devs stressing the range reduction be just enough to justify the need to have sharpshooter trained. Because that range nerf 2x ago was just redicious with forge gun ranges shorter than ARs |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 15:34:00 -
[2] - Quote
Sgt Kirk wrote:Mavado V Noriega wrote:slap26 wrote:forge has a base of 300m range.... this. stop trying to nerf tanks more Blasters have a severe dmg dropoff at range and the "ranged" stabilized Blaster has very high PG requirements to even fit and does LESS dmg than the other blaster variants so its fine how it is Seriously This^ If I wanted a nerf for everything that has annoyingly killed me LAVs would explode on contact with dropsuits. Your death =/= Nerf
Actually I am not looking for a nerf I am looking for a possible bug, because there been other blasters I outlasted in the same fit in than what this thing took my head off at. Ill have to get a measuring stick or something but the distance he blew me up at was far enough his tank only took up 1/4 of the forge guns reticule usually the very same distance most railgun tanks nail me at. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 16:02:00 -
[3] - Quote
slap26 wrote:Iron Wolf Saber wrote:Sgt Kirk wrote:Mavado V Noriega wrote:slap26 wrote:forge has a base of 300m range.... this. stop trying to nerf tanks more Blasters have a severe dmg dropoff at range and the "ranged" stabilized Blaster has very high PG requirements to even fit and does LESS dmg than the other blaster variants so its fine how it is Seriously This^ If I wanted a nerf for everything that has annoyingly killed me LAVs would explode on contact with dropsuits. Your death =/= Nerf Actually I am not looking for a nerf I am looking for a possible bug, because there been other blasters I outlasted in the same fit in than what this thing took my head off at. Ill have to get a measuring stick or something but the distance he blew me up at was far enough his tank only took up 1/4 of the forge guns reticule usually the very same distance most railgun tanks nail me at. Do you remember what type of blaster it was???
That would have helped if I could remember, I do know my forge gun shot was short because the shell was mid air detonation, I got no readout, and reticule was not red however that has been another bug that I am able to hit targets beyond red reticules. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 16:13:00 -
[4] - Quote
I am willing to chock the my short end of the shot on a light pole I found in the area though. That would explain why it seemed to detonate midair. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 17:22:00 -
[5] - Quote
Scheneighnay McBob wrote:I think it's perfect right now.
You'll notice the difference when maps get bigger; perhaps at that point, missiles and railguns will need more range.
Well as it stands now missiles seem utterly useless, a blaster or rail tank plows though a missile tank and point blank ranges and the advantage of not overheating is not enough.
This would probably be not so entirely bad if blaster shots have travel effects that where not so invisible. Either way been trying to measure out the distance but no targets with the sniper scope get near there I would have to estimate its around 250-275 meters. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.23 18:48:00 -
[6] - Quote
Tony Bonez wrote:Hmm, this sounds exactly like a fight I ran into, and I know I was playing quite a few of you betas yesterday.
If it's the situation that I'm thinking of your shot did indeed hit a light pole that was in front of me, confused the hell out of me for a second.
It might have been my client doesn't like drawing buildings, sometimes. None the less that range is quite far. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 18:52:00 -
[7] - Quote
Lavirac JR wrote:They are the hardest turret to fit on a vehicle, leave em alone please...
Look I am just trying to figure out the max range of blasters and then decide if its too far out or not. Because if it is so I don't want rail-guns to get left behind on the matter either. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2013.02.23 19:45:00 -
[8] - Quote
While true the range of these maps are pretty massive as it is, battlefield is the really only comparable map sizes for our team size shooting. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.23 20:51:00 -
[9] - Quote
Thumb Green wrote:That's why I said "given that blaster turrets are rapid fire and that these are tanks in a game set more than 20,000 years into the future."
55,000 years actually, however we only been out of dark ages for... 400 years? |
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